each texture has a specific range of coordinates that can be used to select a texel. this question is about what happens if coordinates outside of those ranges are used. in each part you are asked for the symbolic constant identifier that represents that particular strategy to be used for coordinates outside the range. a. if the coordinate is out of range a specified color is substituted. b. if the coordinate is out of range it is replaced, for the purpose of sampling, by the nearest value that is in range. c. the texture is repeated over and over d. the texture is repeated with alternate copies being mirrored